Hackernews posts about DirectX

  1. Standardizing HLSL (devblogs.microsoft.com)
  2. D3D12 Opacity Micromaps (devblogs.microsoft.com)
  3. D3D12 Shader Execution Reordering (devblogs.microsoft.com)
  4. D3D12 Shader Execution Reordering (devblogs.microsoft.com)
  5. Standardizing HLSL (devblogs.microsoft.com)