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Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

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Related:UnityGodot
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    Anthropic: The Agony and the Ecstasywww.exponentialview.co
    ▲ 1swolpers15d💬 1
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