Hackernews posts about Gamedate
- Show HN: Realistic procedural fire effect via naive algorithm (fx.leftium.com)
- Rsync 3.4.3 has hundreds of Claude commits (mastodon.gamedev.place)
- Ludum Dare will officially end in October 2028 (www.gamedeveloper.com)
- An Interview with Eugene Jarvis of Robotron, Defender and Stargate Fame (www.gamedeveloper.com)
- Daves Compendium of Level Select Screens (www.davetech.co.uk)
- Gamedate – A site to revive dead multiplayer games (gamedate.org)
- Show HN: Binge-watch or download clips from twitch (www.twiclipsaver.com)
- Interview with Arnold Rauers (Tintytouchtales) on mobile game architecture (www.gamedatapodcast.com)
- Interview on building a simulation engine for Solium Infernum (4X strategy game) (www.gamedatapodcast.com)
- Hacker News for Gamedev (gamedev.city)
- Gamedev in Lisp. Part 2: Dungeons and Interfaces (gitlab.com)
- My favorite tools and techniques for procedural gamedev (cprimozic.net)
- Reflecting on a Year of Gamedev in Zig (bgthompson.codeberg.page)
- Two and a Half Years in GameDev (smyachenkov.com)
- Show HN: Curated gamedev specific search engine (gamedevtorch.com)
- Stackless coroutines for gamedev in ~200 lines of C++ (vittorioromeo.com)
- GameNative: PC Gaming on Android (gamenative.app)
- When exercising copyrights puts a gamedev under threat: My take on GBCOMPO 25 (allalonegamez.itch.io)
- "I Hate Almost Everything They Do with a Passion" James Pond Creator on Gameware (www.timeextension.com)
- No-engine gamedev using Odin and Raylib (zylinski.se)
- Stackless coroutines for gamedev in ~200 lines of C++ (vittorioromeo.com)
- Experts explain the legacy of GamerGate, 10 years after it started (linksiwouldgchatyou.substack.com)
- Vibe-gamedev: a tool for AI vibecoding with Unity (github.com)
- Leaving Rust gamedev after 3 years (loglog.games)
- PGETinker is an online IDE for quick gamedev prototyping (pgetinker.com)
- A bad blog post led to GamerGate and the rise of the alt-right (www.dontbeasucker.blog)
- Making Gamedev Tooling For Windows 3.1 in Turbo C++ [video] (www.youtube.com)
- 47 Days to Demo. 47 GameDev Lessons Learned (themakerway.com)
- Hot Reloading for Rust Gamedev (rygoldstein.com)
- No-engine gamedev using Odin and Raylib (zylinski.se)