Hackernews posts about Ray Marching
- Show HN: Large Scale Article Extract of Newspapers 1730s-1960s (snewpapers.com)
- The artful way of the stack-machine (www.pepnom.org)
- Show HN: AutoML Agents (github.com)
- Valve just imported 50 tons of game consoles in two days (www.theverge.com)
- RAG retrieves the refutation and still gets it wrong (reyes.id.au)
- Show HN: GhostBox – Borrow a disposable little machine from the Global Free Tier (www.ghost.charity)
- Show HN: Ableton Live MCP (github.com)
- Launch HN: Relvy (YC F24) – On-call runbooks, automated (www.relvy.ai)
- Show HN: Agent MCP Studio – build multi-agent MCP systems in a browser tab (www.agentmcp.studio)
- Show HN: Chestnut – The antidote to AI-induced skill atrophy (www.chestnut.so)
- Show HN: Stage – Putting humans back in control of code review (stagereview.app)
- Ray Marching Soft Shadows in 2D (2020) (www.rykap.com)
- Jax's true calling: Ray-Marching renderers on WebGL (benoit.paris)
- Painting with Math: A Gentle Study of Raymarching (2023) (blog.maximeheckel.com)
- Ray Marching a Blob in 3D (www.4rknova.com)
- Rendering Tiny Glades with Entirely Too Much Ray Marching [video] (www.youtube.com)
- Raymarching Explained Interactively (imadr.me)
- Screamer 1.0: a live-coding language for browser-based ray marching (charlieroberts.github.io)
- Raymarching Explained Interactively (imadr.me)
- Rendering Tiny Glades with Too Much Ray Marching [video] (www.youtube.com)
- Raymarching Explained Interactively (imadr.me)
- Raymarching the Gunk (jarllarsson.github.io)
- Rendering Tiny Glades with Too Much Ray Marching (www.youtube.com)
- An Introduction to Raymarching [video] (www.youtube.com)
- Raymarching Explained Interactively (imadr.me)
- Ray Marching and Signed Distance Functions (2016) (jamie-wong.com)
- Raymarching meets Dyalog APL (2024) (bl0v3.com)
- Raymarching Explained Interactively (imadr.me)
- Show HN: I built a fractal music visualizer (audiolabs.dev)
- Show HN: A 3D chessboard sandbox with optional WebGPU path tracing (chessboard3d.app)
- Show HN: Constructive Solid Geometry with Python in the browser (arbitrandomuser.github.io)
- Show HN: Free Volume Shader BM – a browser-based GPU performance benchmark (volumeshaderbm.org)
- Shaping Light – Volumetric Lighting (blog.maximeheckel.com)
- Researchers get 'compact' hard X-ray machine to work (www.tue.nl)