Hackernews posts about ScummVM
- ScummVM adds support for Castle Master (1990) (www.scummvm.org)
- ScummVM on the App Store (apps.apple.com)
- ScummVM 2.8.0 released with tons of new games (www.scummvm.org)
- Thimbleweed Park support is coming to ScummVM (github.com)
- Public Beta for ScummVM on iOS (www.scummvm.org)
- Scummvm 2.70 (www.scummvm.org)
- ScummVM 2.7.1: “Stan's previously broken swords” sees the light (www.scummvm.org)
- Amiga AGA port of ScummVM 2.3.0 (68060) (aminet.net)
- ScummVM: Reimplementing Classic Games from Scratch (wiki.scummvm.org)
- Androids get a companion: iOS port public testing for ScummVM (www.scummvm.org)
- LucasArts The Dig, AI upscale; wish ScummVM could do this (www.thanassis.space)
- Total Eclipse (1988) announced for testing in ScummVM (twitter.com)
- TAET Virtual ScummVM Museum (scvm.trialanderror.tech)
- Optimizing ScummVm AGS engine bitmap drawing (blogs.scummvm.org)
- ScummVM 2.7.0: Call for Testing (www.scummvm.org)
- Show HN: GenZD, a port of GZDoom for iOS, available on the App Store (apps.apple.com)
- Curse of Monkey Island ported to WebAssembly (personal-1094.web.app)
- Guybrush can hold his breath for longer than 10 minutes (2022) (bugs.scummvm.org)