Hackernews posts about Svader
- Intel Linux Graphics Driver Seeing 2~5% Faster Shader Compilation Times (www.phoronix.com)
- Show HN: Paper's Heat Map Shader (app.paper.design)
- Mapgen4 River Shader (www.redblobgames.com)
- Mapgen4 River Shader (www.redblobgames.com)
- The performance impact of vertex shader exports (interplayoflight.wordpress.com)
- The performance impact of vertex shader exports (interplayoflight.wordpress.com)
- WebGPU Shader Limits (hugodaniel.com)
- Light Beam Shader in Godot (passivestar.xyz)
- Show HN: Free Volume Shader BM – a browser-based GPU performance benchmark (volumeshaderbm.org)
- Show HN: Hacker News as a Primordial Soup (hackernews.life)
- I Tried to Break WebGPU (and Found These Hidden WGSL Limits) (hugodaniel.com)
- Continental Drip (en.wikipedia.org)
- Interactive intro to shaders (www.mayerowitz.io)
- Don't "optimize" conditional moves in shaders with mix()+step() (iquilezles.org)
- Write shaders for the (sim) Vegas sphere (whenistheweekend.com)
- Building the DirectX shader compiler better than Microsoft? (devlog.hexops.com)
- Realtime Planet Shader: Interactive 3D planet animation (jsulpis.github.io)
- Shader Academy: Learn computer graphics by solving challenges (shaderacademy.com)
- Crafting Painterly Shaders (blog.maximeheckel.com)
- Show HN: GPT-2 implemented using graphics shaders (github.com)
- CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion (blurbusters.com)
- The best darn grid shader yet (2023) (bgolus.medium.com)
- The Book of Shaders (2015) (thebookofshaders.com)
- Replicube: 3D shader puzzle game, online demo (replicube.xyz)
- 15 Years of Shader Minification (www.ctrl-alt-test.fr)
- Geotoy – Shadertoy for 3D Geometry (3d.ameo.design)
- Shaderblocks: Block-based image editing (thejenkinscomic.net)
- Shader Park Is Kinda Neat (untested.sonnet.io)
- Dissecting "Tiny Clouds" shadertoy (2017) (blog.demofox.org)
- Shadertoys Ported to Rust GPU (rust-gpu.github.io)
- From scratch OpenGL and shaders with raw Xlib (hereket.com)
- Layers All the Way Down: The Untold Story of Shader Compilation (moonside.games)
- Blur Busters Open Source Display Initiative – Refresh Cycle Shaders (blurbusters.com)
- GPU Reshape – shader instrumentation for everyone (gpuopen.com)
- Post-Processing Shaders as a Creative Medium (blog.maximeheckel.com)