Hackernews posts about Svader
- Shadertoys Ported to Rust GPU (rust-gpu.github.io)
- Shadertoys Ported to Rust GPU (rust-gpu.github.io)
- Shader Slang (shader-slang.org)
- Holograms, light-leaks and how to build CSS-only shaders (robbowen.digital)
- 3D Game Shaders for Beginners (github.com)
- Minecraft's native shaders: Vibrant Visuals (www.minecraft.net)
- How to Use Geometry Shader in Unreal Engine 5 with AddMeshPass Plugin (godofpen.notion.site)
- Hexagon Rendering (gameutility.bearblog.dev)
- Assassin's Creed Shadows: inside the technologically revamped Anvil Engine (www.eurogamer.net)
- How I made my Credit Card Discounts Searchable (danverbraganza.com)
- Interactive intro to shaders (www.mayerowitz.io)
- Human Shader (humanshader.com)
- Don't "optimize" conditional moves in shaders with mix()+step() (iquilezles.org)
- Write shaders for the (sim) Vegas sphere (whenistheweekend.com)
- Building the DirectX shader compiler better than Microsoft? (devlog.hexops.com)
- Realtime Planet Shader: Interactive 3D planet animation (jsulpis.github.io)
- Crafting Painterly Shaders (blog.maximeheckel.com)
- CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion (blurbusters.com)
- The best darn grid shader yet (2023) (bgolus.medium.com)
- An experimental editor for WebGPU compute shaders (compute.toys)
- Shaderblocks: Block-based image editing (thejenkinscomic.net)
- Shader Park Is Kinda Neat (untested.sonnet.io)
- Dissecting "Tiny Clouds" shadertoy (2017) (blog.demofox.org)
- From scratch OpenGL and shaders with raw Xlib (hereket.com)
- Blur Busters Open Source Display Initiative – Refresh Cycle Shaders (blurbusters.com)
- GPU Reshape – shader instrumentation for everyone (gpuopen.com)
- Post-Processing Shaders as a Creative Medium (blog.maximeheckel.com)
- The Shader Permutation Problem – Part 1: How Did We Get Here? (2021) (therealmjp.github.io)
- Metal shader converter and the missing device-scoped barrier (raphlinus.github.io)
- Mesh Shaders – The Future of Rendering [video] (www.youtube.com)
- Games in the GPU Shaders (2021) (arugl.medium.com)
- Human Shader (humanshader.com)
- Shader Printf in HLSL and DX12 (therealmjp.github.io)
- Mesh shaders on RDNA graphics cards (gpuopen.com)
- The Book of Shaders (2015) (thebookofshaders.com)