Hackernews posts about Svader
- Shader Academy: Learn computer graphics by solving challenges (shaderacademy.com)
- Geotoy – Shadertoy for 3D Geometry (3d.ameo.design)
- Create custom Apple-like gradients using shaders (melonmars.github.io)
- Porting GPU shaders to Rust 30x faster with AI (rust-gpu.github.io)
- Fun with Ghostty Shaders (catskull.net)
- Poor's Man Shaders (nullonerror.org)
- Poor's Man Shaders (nullonerror.org)
- Microsoft's Advanced Shader Delivery Slashes First-Run Load Times by Up to 85% (www.techpowerup.com)
- Introducing Advanced Shader Delivery (devblogs.microsoft.com)
- Show HN: I created a Blender extension to supercharge Blender's texture workflow (superhivemarket.com)
- Show HN: Generative Graphics LLM Benchmark (www.ggbench.com)
- Falsehoods programmers believe about everything (github.com)
- Interactive intro to shaders (www.mayerowitz.io)
- Don't "optimize" conditional moves in shaders with mix()+step() (iquilezles.org)
- Write shaders for the (sim) Vegas sphere (whenistheweekend.com)
- Building the DirectX shader compiler better than Microsoft? (devlog.hexops.com)
- Realtime Planet Shader: Interactive 3D planet animation (jsulpis.github.io)
- Crafting Painterly Shaders (blog.maximeheckel.com)
- Show HN: GPT-2 implemented using graphics shaders (github.com)
- CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion (blurbusters.com)
- The best darn grid shader yet (2023) (bgolus.medium.com)
- The Book of Shaders (2015) (thebookofshaders.com)
- Replicube: 3D shader puzzle game, online demo (replicube.xyz)
- 15 Years of Shader Minification (www.ctrl-alt-test.fr)
- Shaderblocks: Block-based image editing (thejenkinscomic.net)
- Shader Park Is Kinda Neat (untested.sonnet.io)
- Dissecting "Tiny Clouds" shadertoy (2017) (blog.demofox.org)
- Shadertoys Ported to Rust GPU (rust-gpu.github.io)
- From scratch OpenGL and shaders with raw Xlib (hereket.com)
- Layers All the Way Down: The Untold Story of Shader Compilation (moonside.games)
- Blur Busters Open Source Display Initiative – Refresh Cycle Shaders (blurbusters.com)
- GPU Reshape – shader instrumentation for everyone (gpuopen.com)
- Post-Processing Shaders as a Creative Medium (blog.maximeheckel.com)
- Shadertoys Ported to Rust GPU (rust-gpu.github.io)
- Mesh Shaders – The Future of Rendering [video] (www.youtube.com)