Hackernews posts about WebGL
- WebGL Without a GPU (microlink.io)
- Show HN: Quake ported to 3D CSS (no WebGL) (cssquake.com)
- WebGlean – API that turns any site into clean Markdown for LLMs (www.webglean.com)
- Show HN: Winamp's Geiss and Milkdrop ported to WebGL (milkbar.fm)
- Word Grid 3D – Daily word puzzle with real-time PvP (WebGL) (www.wordgrid3d.com)
- Axonometric City, a procedural city grows massive size using threeJS/WebGL (sand-morph.up.railway.app)
- Infintely morphing morphing distance-field sculpture in WebGL (sand-morph.up.railway.app)
- Argent leviathan of 80.000 WebGL scales (sand-morph.up.railway.app)
- Show HN: KiCad in the Browser (demo.pcbjam.com)
- Show HN: Mac screen recorder that adds zoom animations from click data (screencharm.com)
- Show HN: Video Effects SDK – Face Avatars (effectssdk.ai)
- Show HN: Essential Media Player – A web-based (PWA) local media player (essentialmediaplayer.com)
- Show HN: WebRTC P2P networking based Counter-Strike 1.6 on the web (www.surfski2.com)
- Show HN: Mesmereyes – classic HN demos, mashed up and remade for multitouch (kmewhort.github.io)
- Show HN: Row to Glory, a Viking rhythm game to row your way to World Cup 2026 (www.rowtoglory.com)
- Fable 5 pushed Gemma 4 to 255 tok/s on WebGPU (xcancel.com)
- The Future of wasi-gfx and wasi:webgpu (wasi-gfx.dev)
- Neural Cellular Automata with WebGPU (ivanludvig.dev)
- Show HN: Small World – The "Preact" of 3D Web Engines (TypeScript, WebGPU) (rottensteiner-stefan.github.io)
- Gemma 4 in the browser with WebGPU (huggingface.co)
- Vibe engineered WebGPU backend for SDL_GPU with demo (github.com)
- Doomsday Simulator: Fable physically realistic WebGPU planetary collision SIM (doomsdaysimulator.com)