Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Colorful Nuclide Chart (people.physics.anu.edu.au)
  2. AI's economics don't make sense (www.wheresyoured.at)
  3. Names of Easter (en.wikipedia.org)