Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Building an ECS #3: Storage in Pictures (ajmmertens.medium.com)
- The agony and the ecstasy of hardware products (interconnected.org)
- ECS in WGSL an Idea (hugodaniel.com)
- Using Terraform to build an autoscaling ECS cluster (judoscale.com)
- Apple must pay 13B euros in back taxes, EU's top court rules (www.cnbc.com)
- Breaking Down OnlyFans' Economics (www.matthewball.co)
- DiyPresso: DIY Espresso Machine (www.diypresso.com)
- How economical is your local Taco Bell? (taconomical.com)
- ESPN AI recap of Alex Morgan’s final professional match fails to mention her (awfulannouncing.com)
- A Uruguayan company teaches people how to turn regular cars into EVs (restofworld.org)
- Old Easter Island genomes show no sign of a population collapse (arstechnica.com)
- Google says replacing C/C++ in firmware with Rust is easy (www.theregister.com)
- Adapter lets you use cheap eSIM plans on any Android phone (www.androidauthority.com)
- Omnipresent AI cameras will ensure good behavior, says Larry Ellison (arstechnica.com)
- Dropped Cheetos Could Have Triggered Ecosystem Chaos in Largest US Cave Chamber (www.iflscience.com)
- Shrinking the economy won't save the planet (www.vox.com)
- Neither Elon Musk nor Anybody Else Will Ever Colonize Mars (defector.com)
- Making the Easy Things Easy with WireGuard (www.devzero.io)