Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. OCaml Game Engine: ECS (edwardwibowo.com)
  2. Eigen Compiler Suite (ecs.openbrace.org)
  3. Ereader Easy Swedish (ereader-swedish.fly.dev)
  4. A New, Chemical View of Ecosystems (www.quantamagazine.org)