Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related:Unity  Godot  
  1. 3 points by 2khan 7 days ago | discuss
  2. 1 points by K9-P5 8 days ago | discuss
  3. 120 points by geotp 9 days ago | 44 comments
  4. 20 points by zdw 14 days ago | 7 comments
  5. 19 points by gg582 5 days ago | 7 comments
  6. 7 points by luu 1 day ago | 2 comments
  7. The Easy Part of Building Is Over (debarshibasak.github.io)