Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Thoughts on ECS (blog.voxagon.se)
  2. Thoughts on ECS (blog.voxagon.se)
  3. A Tale of ECS Service Stability (yehudacohen.substack.com)
  4. OCaml Game Engine: ECS (edwardwibowo.com)
  5. Debugging PostgreSQL More Easily (www.cybertec-postgresql.com)
  6. Rest Easy (www.commentary.org)
  7. All estimations are wrong, but none are useful (newsletter.techworld-with-milan.com)