Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Escaping the Internet (www.ryanckulp.com)
  2. Make the Easy Change Hard (blog.appliedcomputing.io)
  3. FreeBSD Jails Are Simple and Easy (freebsdfoundation.org)
  4. Why Google Got Off Easy (www.nytimes.com)