Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. ClearPath MCP on AWS (www.unisys.com)
  2. Experts Have It Easy (boydkane.com)
  3. Ensloppification (dbushell.com)
  4. Experts Have It Easy (boydkane.com)