Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- ECScape: Understanding IAM Privilege Boundaries in Amazon ECS (www.sweet.security)
- Essential Coding Theory [pdf] (cse.buffalo.edu)
- Epson MX-80 Fonts (mw.rat.bz)
- Show HN: Sping – An HTTP/TCP latency tool that's easy on the eye (dseltzer.gitlab.io)
- That boolean should probably be something else (ntietz.com)
- Easily run Windows software on Linux with Bottles (usebottles.com)
- Astronomical Telescope “Hadley” – an easy assembly, high performance Newtonian (www.printables.com)
- "Email is Easy" email address quiz (e-mail.wtf)
- German Economist fined €16,100 for sarcastic X posts (reclaimthenet.org)
- Red teams jailbreak GPT-5 with ease, warn it's 'nearly unusable' for enterprise (www.securityweek.com)
- Ergonomic errors in Rust: write fast, debug with ease, handle precisely (gmcgoldr.github.io)
- US to put economic data on 9 blockchains (www.bloomberg.com)
- Mathematician Finds Easier Way to Solve Quadratic Equations (www.popularmechanics.com)
- Make the Easy Change Hard (blog.appliedcomputing.io)
- Living with 12 Strangers to Ease a Housing Crunch (www.bloomberg.com)
- AI may make dubbing for film and TV easier (www.bbc.com)
- The easiest way to scrape Google Hotels data (serpapi.com)
- Trump to Sign Order Easing Path for Private Assets in 401(k)s (www.bloomberg.com)