Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Thunderbird 140 “Eclipse” (blog.thunderbird.net)
  2. ESIM Security (security-explorations.com)
  3. Take Two: Eshell (yummymelon.com)
  4. QRS: Epsilon Wrangling (www.tbray.org)