Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Many hard LeetCode problems are easy constraint problems (buttondown.com)
- Show HN: Sping – An HTTP/TCP latency tool that's easy on the eye (dseltzer.gitlab.io)
- Writing code is easy, reading it isn't (idiallo.com)
- Google was down in eastern EU and Turkey (www.novinite.com)
- "Email is Easy" email address quiz (e-mail.wtf)
- Escaping the Internet (www.ryanckulp.com)
- Ergonomic errors in Rust: write fast, debug with ease, handle precisely (gmcgoldr.github.io)
- Mathematician Finds Easier Way to Solve Quadratic Equations (www.popularmechanics.com)
- Google is down in Eastern Europe (outage.report)
- Make the Easy Change Hard (blog.appliedcomputing.io)
- CPR in space could be made easier by chest compression machines (www.newscientist.com)
- Living with 12 Strangers to Ease a Housing Crunch (www.bloomberg.com)
- UK Economy Stagnated in July as Headwinds Grow Before Budget (www.bloomberg.com)
- AI may make dubbing for film and TV easier (www.bbc.com)
- Amazon EC2 M4 and M4 Pro Mac Instances (aws.amazon.com)
- FreeBSD Jails Are Simple and Easy (freebsdfoundation.org)
- Many Hard LeetCode Problems Are Easy Constraint Problems (buttondown.com)
- Why Google Got Off Easy (www.nytimes.com)
- Russian drone fell in eastern Poland (www.reuters.com)