Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Show HN: Full feature ECS game engine for TypeScript (github.com)
- Full feature ECS game engine for TypeScript (github.com)
- Show HN: PorchWeather – a free site that pings you when it's nice outside (porchweather.com)
- EasyEffects can improve laptop speaker sound quality (www.osnews.com)
- Every invoice in Brazil's economy runs on SOAP 1.2 (github.com)
- Our chance to take down the Epstein class (thomasmassie.org)
- Show HN: The bottom 50% of U.S. households are short after essentials (BLS data) (whats-left-over.pages.dev)
- Syria, eyeing role as Middle East hub, offers options to bypass Hormuz (www.washingtonpost.com)
- Bugs happen: The easy way to compare solo PQ to ECC+PQ (blog.cr.yp.to)
- How the U.S. economy can look pretty good but feel pretty bad (www.reuters.com)
- Show HN: Track it easy – Log food and count calories in one simple chat (trackiteasy.app)
- Show HN: Find images by what they show, AI-rename them, and sort them easily (apps.microsoft.com)
- Doing Everyone Else's Job (yosefk.com)
- AI isn't sentient – the real danger lies in how easily we anthropomorphize it (2023) (theconversation.com)
- The Easy Part of Building Is Over (debarshibasak.github.io)
- China Hunts for Scientific Talent. The U.S. Is Making It Easier. (www.nytimes.com)
- Google Just Made It Easier for Campaigns to Send You Fund-Raising Emails (www.nytimes.com)