Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Can Laptops Be Art? The Agony and Ecstasy of the OLPC XO (hardfault.life)
- Apache Hop: AWS ECS and AWS Batch (2021) (diethardsteiner.github.io)
- The Machine Stops (1909) [pdf] (www.cs.ucdavis.edu)
- Using Ghidra and Python to reverse engineer Ecco the Dolphin (32bits.substack.com)
- Humans have caused 1.5 °C of long-term global warming according to new estimates (www.lancaster.ac.uk)
- When did estimates turn into deadlines? (domainanalysis.io)
- Write code that is easy to delete, not easy to extend (2016) (programmingisterrible.com)
- Teach yourself to echolocate (2018) (www.atlasobscura.com)
- The decline and fall of the British economy (2022) (worksinprogress.co)
- Bthreads: A Simple and Easy Paradigm for Clojure (thomascothran.tech)
- Ease of maintenance is a feature (ronakgothi.com)
- Florida Eases Licensing Requirements for Foreign Trained Doctors (www.murthy.com)
- Readme.so – Easy way to create a README (readme.so)
- /e/OS: A complete "deGoogled" mobile ecosystem (e.foundation)
- Ensō: design constraints of a focussed writing tool (untested.sonnet.io)
- Gravity's Eastern Voyage (royalsociety.org)
- "So what happens if you buy http://us-east-1.com?" (twitter.com)
- Unified Checkout: Streamlining Uber's Payment Ecosystem (www.uber.com)
- Comcast, Charter Sue FTC over Efforts to Make Canceling Services Easier (www.techdirt.com)
- Bluesky and Enshittification (pluralistic.net)