Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Amazon ECS Managed Instances for containerized applications (aws.amazon.com)
- Inglorious Store: Redux-compatible state manager inspired by ECS (www.npmjs.com)
- Completing a BASIC language interpreter in 2025 (nanochess.org)
- Image generation using composition on a canvas as a prompt (www.youtube.com)
- AWS multiple services outage in us-east-1 (health.aws.amazon.com)
- Counter-Strike's player economy is in a freefall (www.polygon.com)
- EVs are depreciating faster than gas-powered cars (restofworld.org)
- Easy RISC-V (dramforever.github.io)
- The end of the rip-off economy: consumers use LLMs against information asymmetry (www.economist.com)
- Bare Metal (The Emacs Essay) (waxbanks.wordpress.com)
- Tesla Recalls Almost 13,000 EVs over Risk of Battery Power Loss (www.bloomberg.com)
- Asking AI to build scrapers should be easy right? (www.skyvern.com)
- Spinning Up an Onion Mirror Is Stupid Easy (flower.codes)
- Show HN: Tommy – Turn ESP32 devices into through-wall motion sensors (www.tommysense.com)
- GM will ditch Apple CarPlay and Android Auto on all its cars, not just EVs (www.theverge.com)
- Endorsing easily disproven claims linked to prioritizing symbolic strength (theconversation.com)
- Self-hosting email in 2025 is easy actually (apart from M365) (mastodon.social)
- Replacing EBS and Rethinking Postgres Storage from First Principles (www.tigerdata.com)
- White House's East Wing partially demolished as work begins on $250M ballroom (www.theguardian.com)