Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Show HN: Mercek – A Desktop IDE for AWS ECS (www.mercek.dev)
- Man out of Time: The travels and ecstasies of a Russian aesthete (lareviewofbooks.org)
- Don't manage your AWS ECS deployments with IaC (newsletter.masterpoint.io)
- Using biotelemetry to assess drone effects on whale sharks (esajournals.onlinelibrary.wiley.com)
- Peopleless economy? Not technically impossible (gmalandrakis.com)
- Discovery of Cold War-era rare Eastern Bloc computers in a German hangar (computerhistory.org)
- Unix in East Germany (GDR) (1990) (groups.google.com)
- What happens to an economy when it's too hot to work? (www.bloomberg.com)
- Making espresso with ultrasound (www.unsw.edu.au)
- Brexit Ten Years On: The Economy (ukandeu.ac.uk)
- Total Iran Economic Damage Estimate (www.fdd.org)
- Apple made a request to the EC to be exempted from interop obligations under DMA (audiovisual.ec.europa.eu)
- On Reading SRAMs in IR Images, and Establishing Bounds on Trust (www.bunniestudios.com)
- Show HN: I built a Red Flag Warning zone-check tool for the East Bay in 48h (redflag-check.info)
- Lego Batman's Commodore 64 BASIC easter egg (bsky.app)
- Dutch solar owners asked to switch off during peak to ease distribution crisis (www.pv-magazine.com)
- How we run Firecracker VMs inside EC2 and start browsers in <1s (browser-use.com)
- Docker on Windows Server Felt Easier After I Tried VisualDock Server (www.virtualizationhowto.com)
- SwiftUI Only Makes It Easy to Develop Bad Apps (daringfireball.net)