Hackernews posts about ECS
ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).
- Show HN: ConfigDiff – understand what a config change does (configdiff.net)
- Daft Punk Easter Egg in the BPM Tempo of Harder, Better, Faster, Stronger? (www.madebywindmill.com)
- East Germany balloon escape (en.wikipedia.org)
- How I estimate work (www.seangoedecke.com)
- Surely the crash of the US economy has to be soon (wilsoniumite.com)
- Canada slashes 100% tariffs on Chinese EVs to 6% (electrek.co)
- You have three minutes to escape the perpetual underclass (geohot.github.io)
- TikTok disallows DMs with the word "Epstein" (twitter.com)
- Repatriate the gold': German economists advise withdrawal from US vaults (www.theguardian.com)
- Elon Musk asks Jeffery Epstein for invitation to 'let loose' [pdf] (www.justice.gov)
- Banning Things for Other People Is Easy (dogdogfish.com)
- Real-time estimates of animals consumed by humans worldwide (www.humanconsumption.live)
- The Overly Analytical Guide to Escorting (2021) (knowingless.com)
- OpenAI’s unit economics (www.exponentialview.co)
- Millions of Pages of Epstein Documents Released (www.nytimes.com)