Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Easy RISC-V (dramforever.github.io)
  2. Bare Metal (The Emacs Essay) (waxbanks.wordpress.com)