Hackernews posts about ECS

ECS is a software architecture pattern that separates game objects into three main components: Entities (identifiers for objects), Components (self-contained units of data), and Systems (logic that operates on entities and their associated components).

Related: Unity   Godot  
  1. Eigen Compiler Suite (ecs.openbrace.org)
  2. The Anthropic Economic Index (www.anthropic.com)
  3. Easy 6502 (skilldrick.github.io)
  4. Find Your 2%Ers (2023) (joyarbitrage.substack.com)