Hackernews posts about Piku
- Compilers, Interpreters and Formal Languages (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Verlet Integration and Cloth Physics (pikuma.com)
- Truckla: The first Tesla pickup truck [video] (www.youtube.com)
- Show HN: Assindo – AI Assistant That Handle Your Phone Calls (www.assindo.com)
- Show HN: Routing24 – Free Route Optimization (routing24.com)
- Why 4D geometry makes me sad [video] (www.youtube.com)
- Cortex: Object Detection Dataset (www.piculjantechnologies.ai)
- The 8-Bit Guy: We Built an Arcade [video] (www.youtube.com)
- MikuDance: Animating Character Art with Mixed Motion Dynamics (kebii.github.io)
- LinkedIn Clone (github.com)
- The Executive-Coder Experiment: Returning to Code with GenAI After 7 Years (www.ivankusalic.com)
- Piku – a micro-PaaS for any server (piku.github.io)
- Getting Takahē to Run on Piku (taoofmac.com)
- Piku (github.com)
- Caddy branch · piku/piku · Discussion #382 (github.com)
- Pikuma's Blog (pikuma.com)
- Show HN: Mockingbird – VSCode Extension for Fake Data (marketplace.visualstudio.com)
- Isometric Projection in Game Development (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- PS1 Programming Course with MIPS Assembly and C (pikuma.com)
- The Evolution of Vi and Vim (pikuma.com)
- Exploring How Cache Memory Works (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Understanding How Cache Memory Works (pikuma.com)
- Should I Write a Game Engine or Use an Existing One? (pikuma.com)
- Math for Game Developers (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Jungle Music Impact in 90s Video Games (pikuma.com)
- Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com)
- Should I Write a Game Engine or Use an Existing One? (pikuma.com)
- Early days of 3D polygons on home consoles (twitter.com)
- Surfing, NYC, and The Beginning of Infinity [video] (www.youtube.com)
- Exploring How Cache Memory Works (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com)
- Humble Origins of the Vim Text Editor (pikuma.com)