Hackernews posts about Piku
- Show HN: GenderBench – Evaluation suite for gender biases in LLMs (genderbench.readthedocs.io)
- One Drive in Toyota's $10k Pickup Will Make You Want One (2023) (www.motor1.com)
- Tesla's February market share in Europe drops despite EV pickup (www.reuters.com)
- Pike – a dynamic programming language with a syntax similar to Java and C (pike.lysator.liu.se)
- Real video of Pikachu protester in Turkey followed by AI fakes (www.reuters.com)
- Love in the Age of the Pickup Artist (2010) (thepointmag.com)
- The one time Pikachu destroyed my reputation, forever (davidebove.com)
- Rethinking the World Without the US (www.lemonde.fr)
- Product Should Be Shiny. Your Stack Should Be Boring (judoscale.com)
- Snappiness: I bought a Kodak Picture Maker [video] (www.youtube.com)
- Everything Is Sales (writing.nikunjk.com)
- Piku – a micro-PaaS for any server (piku.github.io)
- Caddy branch · piku/piku · Discussion #382 (github.com)
- Pikuma's Blog (pikuma.com)
- Show HN: Mockingbird – VSCode Extension for Fake Data (marketplace.visualstudio.com)
- Isometric Projection in Game Development (pikuma.com)
- PS1 Programming Course with MIPS Assembly and C (pikuma.com)
- The Evolution of Vi and Vim (pikuma.com)
- Exploring How Cache Memory Works (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Compilers, Interpreters and Formal Languages (pikuma.com)
- Understanding How Cache Memory Works (pikuma.com)
- Should I Write a Game Engine or Use an Existing One? (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Jungle Music Impact in 90s Video Games (pikuma.com)
- Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com)
- Should I Write a Game Engine or Use an Existing One? (pikuma.com)
- Early days of 3D polygons on home consoles (twitter.com)
- Surfing, NYC, and The Beginning of Infinity [video] (www.youtube.com)
- How Playstation graphics and visual artefacts work (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Exploring How Cache Memory Works (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)