Hackernews posts about Piku
- Rob Pike’s Rules of Programming (1989) (www.cs.unc.edu)
- PIGuard: Prompt Injection Guardrail via Mitigating Overdefense for Free (injecguard.github.io)
- Pika's FAQ says "we won't train on your likeness", their ToS say the opposite (pika-not-me.vercel.app)
- Pijul a FOSS distributed version control system (pijul.org)
- The Reed and Pickup – The early internet was a feeling (reedandpickup.com)
- A Pickup Game and a Big Question: How We Discovered Chromatin Is a Mechanosensor (citationclassics.com)
- X may have made Ask Grok a Premium-only feature (piunikaweb.com)
- Source Code is the new Assembly: Loss-driven Code (www.pikach.us)
- Show HN: US-Based PCB Fabrication for $0.75in (www.pikkoloassembly.com)
- Working on Products People Hate (www.seangoedecke.com)
- Captain Midnight satellite broadcast intrusion (en.wikipedia.org)
- LocalPDF V3 – 100% local, browser-based PDF studio (Free and No Ads) (local-pdf-five.vercel.app)
- E-Ink Art Frame – Low-Power Picture Display (www.rikulehtonen.fi)
- Piku – About the Tiniest PaaS (github.com)
- Caddy branch · piku/piku · Discussion #382 (github.com)
- Pikuma: Courses (pikuma.com)
- Show HN: GenderBench – Evaluation suite for gender biases in LLMs (genderbench.readthedocs.io)
- Isometric Projection in Game Development (pikuma.com)
- PS1 Programming Course with MIPS Assembly and C (pikuma.com)
- Exploring How Cache Memory Works (pikuma.com)
- Sunsonic 986-II – A Thai Famicom clone with keyboard and mini CRT built-in (mastodon.gamedev.place)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Compilers, Interpreters and Formal Languages (pikuma.com)
- Understanding How Cache Memory Works (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Jungle Music Impact in 90s Video Games (pikuma.com)
- How Playstation graphics and visual artefacts work (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- How Playstation Graphics and Visual Artefacts Work (pikuma.com)
- Exploring How Cache Memory Works (pikuma.com)
- Fundamental Math for Game Developers (pikuma.com)
- Playstation Graphics and Visual Artefacts (pikuma.com)
- Verlet Integration and Cloth Physics (pikuma.com)